He admits there’s a ”couple of issues” but nothing pushes the tech enough anyway. In fact ‘too much precision’ is more the concern in gameplay terms.
”We can certainly update it through firmware. The real question is, do we want to?” says Sony software engineer Anton Mikhailov. ”So far we haven’t had any real requests from studios to improve the accuracy,” he added.
”There are a couple of issues here and there we can fix, but the majority the games are not even taxing it to its full accuracy.” Players’ ability to move precisely as needed is more limiting to the experience than what Move can detect.
Sport Champions’ table tennis features an assist-free mode which proves far too difficult for a lot of people to master. We’re not ready yet to fly solo?
”At that point you’re thinking, well, how much more precise does it need to be? We need to decide. There’s room for some more precision. It’s going to be up to us,” said Mikhailov. The revolution will come from the games with the tech as just a means.
”The character control and animations are going to improve vastly because most games of this era were set up to do DualShock control. Everything was baked and scripted,” he said. ”People are going to experiment with the basics. Different camera angles and different setups of the HUD, things like that, just to make the experience feel closer and more connected. There’s a bunch of work we can do there.”
Have you picked up PlayStation Move for PS3 yet, videogamer?