He likes the ”technology part of it”, and it did allow the team to do ”more robust” things than the EyeToy, but it ”didn’t really enable” many new things.
”We tried a lot of different 3D cameras. I love the 3D camera technology; personally, I like the technology part of it,” Dr Marks told the Engadget Show, reports Eurogamer.
”We worked closely with our game teams at what it would enable, and it enabled making the things we already did with EyeToy more robust, but it didn’t really enable as many new experiences as what we were hoping it would enable,” he explained.
”…so it made the things we were already able to do a little bit more robust - which is good - but it adds a lot of cost and it didn’t enable some of the other experiences we wanted to achieve.” Motion-tracking systems like the Eye camera are more reliable in low-light environments, which must track PlayStation Move’s coloured balls.
”Sometimes a tech demo doesn’t translate into a product very well… the lighting in the room has to be good enough for the camera to see the colour reliably and that makes for a difficult product when you don’t have a control over those variables,” added Dr Marks.
”And with the 3D camera, it’s a little bit similar in that we found that there were some things we wanted to be able to do, and sometimes it wouldn’t work reliably for what we wanted to do.” Sony recently aired a spoof commercial for PlayStation Move - it’s below.