At release Magicka was "super buggy" he admits, so they'll be ditching the engine. It's "XBLA or nothing" for Xbox 360, and PSN is "a no brainer" for them.
"When we -- and I'm not saying 'if' -- but 'when' we are doing a sequel to this game, it's going to be done on a totally different technology," said Paradox CEO Wester. "It was super buggy at release We addressed most of them in the first week, but there are still issues with laptops and a few other things. It's due to the engine that we produced the game on."
Console Magicka looks dead set. "We wanna do XBLA or nothing for the Xbox," stated Wester, as they seem put off by the Xbox Live Indie Games section. "We looked into that, but it was not as simple as it seemed at first."
"PSN should be a no brainer, and I'm saying should because ... I can't really say anything more at the moment," he added. "I'll let you know as soon as I can say more."
Arrowhead Studios are picking up sticks in the North of Sweden and are moving close to Paradox Interactive's core digs. "They're not owned by Paradox, yet, at least," teased Wester. "The more beer you give these guys, the crazier the ideas get. So I think the sky is the limit for what we can do with this team." Beer-fuelled brainstorms, the key to progress.