The rally series is ”quite a horizon based racer” and so isn’t too great with full 3D, unlike MotorStorm. It can create a ”tunnelled effect” making you ill.
DiRT 3 only supports stereoscopic 3D on the PC and even then only in a basic way. Codemasters’ Paul Coleman explains why they’ve not adopted it fully.
”For us, with it being quite a horizon based racer, 3D isn’t as helpful as it would be in a game like MotorStorm where the environment’s changing around you, stuff’s falling down and you’re doing big drops. That feeling of depth is far greater,” said Coleman.
”For us we’re always racing for that point at the centre of the screen. You end up in a 3D environment getting a bit of a tunnelled effect going on, and it can actually be quite nauseating if you’re doing hour or two-hour long playing sessions.”
While Sony bosses may claim 3D can grant an edge over competition, MotorStorm: Apocalypse’s director Matt Southern was dismissive: ”…we’re never going to be in a situation where the only people setting the best scores online are the ones with stereoscopic 3D. They’re just going to be the ones with their jaws closest to the floor.”
Codemasters will be researching more into 3D but they ”haven’t focused on it” for DiRT 3. ”It’s something we’re conscious of,” added Coleman. DiRT 3 releases on Xbox 360, PS3 and PC May 24th. Would you like a full 3D rally racer, videogamer?