According to lead producer Hakan Abrak, to get the stealth assassin-related achievements the player will have to become almost a ghost, stating, ”We will get into more details at a later point, but obviously it’s linked to the playing style. It’s more pacify your enemies, be undetected, maybe solve the challenges in a smarter way. That will probably give you a stealth assassin achievement.”
The mode is to show off the improved stealth mechanics. ”We have a lot of difficulty levels in the game as well,” Abrak informed, ”Rest assured, the hardcore fans that like to have replayablity value in the game or want to have this stealth assassin - you know, I’m the ultimate stealth assassin - that playing style, those achievements, are very much in the game.
“There’s a huge replayability value in it and we have some features in the game I cannot speak about that will enhance this and make this easier, and heighten the replayability value for the hardcore players as well.”
Abrak was coy about just what the game mode would be called. “Yeah, it has a very special name,” Abrak teased. “And I’m pretty sure it’s going to please the hardcore fans. I can’t say what it is.”