These lower operating results were ”driven by” Playdom’s acquisition and $21m in ”purchase accounting adjustments,” said Disney CEO Robert Iger.
Don’t feel sorry for the mouse company though as overall Disney hauled in $10.6 billion in revenue, which is up 7 percent year-on-year, with a net profit of $1.47 billion. Yes while the Disney Interactive lost a little, the wider company more than made up for it.
”Results at our console games business improved during the quarter due to higher unit sales and lower marketing expense, partially offset by the higher cost of sales reflecting fees paid for the developer of LEGO Pirates of the Caribbean,” said Robert Iger.
Disney Interactive lost cash in the second quarter of this fiscal as well, but has since closed racing developer Black Rock Studios and cut 30 jobs from studio Three Melons.