It’s part of their restructuring as they go multiplatform - they need new talent to ”fulfil the needs” of their new projects. Relentless going all-digital.
”We have recently restructured the company to work on a variety of different projects and different platforms,” confirmed director and co-founder Andrew Eades.
”That has meant some redundancies as we need to match our skillset with the requirements of the projects that we are working on today. We will be recruiting for a number of roles to fulfil the needs of new projects.”
Relentless was in an exclusivity contract with Sony but it expired and they didn’t want to renew the arrangement but instead aim to be a self-published digital developer.
”Our real strategy going forward is to change the company from a disc-based, console games company only - which is what we were, we were only PlayStation 3, we were only console, we were only quiz, in fact. We wanted to change the company to have much more breadth and embrace the new digital platforms we saw coming in,” said Eades in January.
”We’d already started that, in a way, with Blue Toad Murder Files which we released in the back end of 2009. That was more than an experiment - how do we become a self-publishing developer?” Digital removes a lot of headaches for small studios.