It also ”stutters less” and there are ”fewer points of irritation” in controls and their response. Killzone 3 has lost a bit of that ”weighty feeling” - but not all.
Mathijis de Jonge said that while ”we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly.” Killzone 2 was Guerrilla Games first PS3 title and helped launch it.
”Also, the adjustments we made to lean-and-peek - you can actually slide into cover now, vault over, brutally melee your enemies - it feels more fluid, stutters less. There’s fewer points of irritation,” he continued.
He admits the ”thing with Killzone 2 was there were some quite technical problems in the controls, actually, and I think we’ve solved those now.”
”There was a lot of lag… by fixing those issues we’ve lost a bit of that weighty feeling. We’ve tried to maintain that original experience, but if we’d kept it as slow, we’d run into the danger of losing some people, moving too far away from our competitors.”
”A big improvement over Killzone 2 is that we’re looking to have pretty much a unique setting for each level…” he added.
”We’re going from the Helghast interpretation of jungle to very Killzone-esque scrapyards, and at the end we go into space. It’s a big departure from Killzone 2, where the first five levels were all urban settings.”
Killzone 3 releases exclusively on PS3 February 22nd in the US, the 23rd in Europe and on the 25th in the UK. It fully supports stereoscopic 3D much to Sony’s delight.