Vigil’s studio marketing manager Jay Fitzloff told Videogamer.com in an interview, ”We’re trying to flesh out the story of Darksiders II, we were saying we want to establish it so - fingers crossed, Darksiders III - we don’t have to explain a lot of stuff. We have this world set up and it makes sense to the player, and he knows the setting.”
The biggest glaring omission in the series has been that the Four Horseman are never together at once. According to Fitzloff, ”The dream from the beginning, for Darksiders one, was to have all four horseman at once, but you’ve got to create animations for every character, and each one is a totally different size and has totally different equipment, so you can’t just share equipment.”
He concluded: “What’s next? We’ll see, our ultimate ambition? All four horsemen together. We’ll see.”
Darksiders II is due for release on PC, Xbox 360 and PlayStation 3 sometime next year.