The studio unveils several of their PvE and PvP modes like historical battles, arcade battles and sandbox. There's also a "dynamic campaign" with wins and losses affecting ensuing battles.
They will also include a Global War mode in the future as well as a Full Mission editor, and the ability for users to trade missions. Gaijin will also add ground and naval assets eventually.
"The overall concept for War Thunder has been evolving continuously throughout every step of the game’s development, but our basic motivation has remained the same: to create the best possible combat game that will meet the specific requests, expectations, needs, and skills of a broad audience," said creative director Kirill Yudintsev.
"No matter how challenging this has been, we are successfully discovering effective ways to fulfill this goal. And we’ve been driven all along by our absolute love for flying, aviation, and history."
War Thunder has reached the second half of its closed beta phase; reveal the studio, which began in Q1 2012. There are "thousands of players" taking part in testing the MMO.
Historical battles: The primary game mode, which allows players to gain in-game experience and unlock new content and gameplay features. Historical battles offer:
• Realistic physics that define the behavior of all objects, necessitating that all planes are subject to gravity, aerodynamics, and other factors;
• Individual flight models for every aircraft, created according to historically correct technical characteristics;
• Painstakingly reconstructed locations that represent the areas where the most crucial battles occurred during WWII;
• Theatres of war that define which planes, belonging to which countries, will face off in battle;
• Optional Virtual Instructor (designed to assist players in dealing with stalls and spins) and Mouse Aim system (an aircraft control mode that helps players of any skill level fly any plane simply and safely)
Arcade battles: The other basic PvP mode, which allows players to gain in-game experience, unlock new planes, train their crews, and so on. The general features of Arcade battles are as follows:
• Planes from all available nations can appear in the same round and on the same level, regardless of historical accuracy;
• The flight model is simplified, however planes’ primary technical characteristics (such as speed, maneuverability, weaponry, and others) remain realistic and maintain their gameplay role;
• Available locations are completely fictional and none of the aerial, ground, or naval combat represents any specific historical events.
Sandbox: This game mode allows players to create their own battles, set rules and define conditions, preset view settings, choose which planes will be available in the game, turn off all or several elements of the GUI, set mission goals that need to be achieved in order for a team to win, and much more.
Players of War Thunder will have an opportunity not to only fight with each other, but also to complete a set of interesting and challenging missions. This means that virtual pilots will be able to join the most pivotal battles on all theatres of WWI and fight for victory, alone or in cooperation with friends, using any control settings they prefer, from arcade to simulation.
Standalone missions are PvE missions scripted by Gaijin’s designers. Players will unlock new missions based on their in-game progress and on which planes they have.
Dynamic campaign is more than a simple set of PvE-missions; players’ success or failure defines the outcome of massive military operations. The results of each mission influence the conditions of the ensuing battles. In the dynamic campaign, players can set the starting conditions.
Quick mission editor is a multifunctional tool for players who love to create their own combat missions and want to create a really exciting game for themselves and their friends.
Gaijin linked to some fan-made videos of the War Thunder beta - see them below.