"needs to be working on things."
Often the team is 'done' by about "three or four months" before release, which no leads to DLC development. On-disc DLC is often the result of "compatibility issues" - must be on-disc.
Only when we get fully downloadable titles will the 'crime' of on-disc DLC for day one releases and such be a thing of the past. Until then content on-disc will be kept from us.
"When you’re making a game, and you’re getting into a ship cycle, there’s often three or four months where the game is basically done. And you have an idle team that needs to be working on things,” said Cliff Bleszinski. "Often for compatibility issues, day one, some of that content does need to be on-disc."
"It’s an ugly truth of the gaming industry," he admitted. The game designer says he's "not the biggest fan of having to do" on-disc DLC but as a solution it's "one of the unfortunate realities" of game development.
“If we can get to fully downloadable games, then you can just buy a $30 horror game and just have it, and that stuff will thankfully go away,” added Bleszinski. Industry titans don't see the physical side of the games industry going away anytime soon so there's at least another good ten years of on-disc DLC injustice?