This has come in response to some fans who are worried that voice acting will limit the design of the game.
“Keep in mind that we will design the game as if there was no conversation audio, so we won’t even consider that as a limitation,” Fargo related in an interview, “I don’t want to give away all my surprises, but people have made an assumption that voice acting is just talking heads or a narrator."
In fact, it seems that Fargo will be experimenting with the audio medium and trying new things.
“There is some very interesting audio bits I have been wanting to try for years that will really up the drama but without the design or cost impacts," Fargo teased, “The classic RPGs like a Fallout or a Torment had a heavy literary vibe with all the great prose and descriptions, and that is a large element that people liked. I’m not talking about stepping on every square and getting a paragraph, but there is definitely a place for good writing.”
Wasteland 2 currently has raised $1.49M, well beyond the $900,000 goal that was set. The window of donation will end on the 17th April. Developer inExile has promised that if the fund reaches $1.5M, the game will be ported to Mac OSX and Linux.
Wasteland 2's Kickstarter page can be visited here.