Amidst fears it had all gone horrible wrong, Crystal Dynamics has quashed concerns over the recently delayed Tomb Raider reboot.
In the latest CD-podcast, studio head Darrell Gallagher denied suggestions the project needs more time to iron out significant problems.”Definitely that is not what happened,” he said.
”Making games is not a science, right? It’s very complex. In a lot of cases you’re doing things for the first time. You’re trying to break new ground with every game you try and make. So it’s not like you’re repeating the same old formula time and time again.
For us it is really more about refining what we have, less about new features, less about ‘horribly wrong’ than just saying, hey, this is the natural evolution of what we once started, what we intended to do. We want to see that through. We have a commitment, and we didn’t want to compromise that original commitment and vision to put the game out a few months earlier.”
Gallagher continued, ”We have the whole game in place, it’s great to see start to finish, you can play it beginning to end, and it’s in great shape. We have a great structure of a game here.”