A major part of the developer's decision was probably due to slow funding for the iOS-only title, earning only a fifth of its $500,000 Kickstarter goal with only two weeks to go.
According to a developer blog post, "You, the community have spoken and we have listened! Today Camouflaj and Logan are proud to announce that we’re now prepping a unique version of République for both the PC and Mac platforms, alongside the originally announced iOS version of the game."
The developers went on to promise that the PC version would not be a direct port, stating, "This won’t be some basic, simple port. No copy-paste. The team has spent the past week drafting up a smart plan to deliver a special version of République featuring new gameplay, controls and story elements tailored to the strengths of the PC and Mac platforms."