DOOM;s modding community should listen up. The GPL source code for DOOM: BFG Edition is available on the site's id software page. A Steam update will also patch in a number of new features next time you start the game. Let's take a look: New Features All projectiles cast shadows Texture LOD bias added to menu options Added option to force v-sync (instead of “smart v-sync”) Adjusted default brightness value Shadow casting projectiles added to menu options Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation) Added option to disable checkpoints Allow left/right to enter resolution menu Variable FOV settings options were added into the main menu Added controller bind options Added additional anti-cheat measures Bug Fixes Fixed blood splatter effects break after reloading save game Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up Fixed weapon impact effects break after using the artifact (heart) Fixed leaderboards to work across languages Nothing quite like having your blood splatter fixed. |
DOOM 3 BFG Edition Source code and update for DOOM 3: BFG edition
27 November 2012 | By Nick Akerman
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- DOOM 3 BFG Edition
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