The day-one DLC, "to be clear, is free, 100 per cent totally free," affirmed Shilling. It's to reward fans with some "cool free stuff as a thank-you." They're a new studio and 'need to thrive'.
The online pass plays gatekeeper to a whole quest line for a faction within the game. Those buying new copies get the content entirely free, but second-hand must pay.
"Day-one DLC, to be clear, is free, 100 per cent totally free, to anyone that buys a new copy of Reckoning," wrote Schilling. "We must make a profit to become what we want to become. The only way we do that is to make games you cannot wait to buy. If we do that, and you do that, we want to reward you with some cool free stuff as a thank-you."
"You can argue with methods, or process, and absolutely you can bitch and gripe about any day-one DLC you are charged for, because I think I agree with many on that, but we are trying to create something here, product and company-wise, and it takes dollars to do that."
"There is no nefarious attempt to do anything underhanded here, you get the content, no matter what platform you purchase the game for, or what outlet you buy from, for free," concluded the former pro Baseball player.
Kingdoms Of Amalur: Reckoning releases on Xbox 360, PS3 and PC February 7th in the US, 10th in EU. Already the studiofor the buggy demo that was released, promising the retail version is vastly superior.