"Players can choose to be like Marianne Dashwood preferring Happiness over Duty. This decision will gain the admiration of those around her who enjoy her lightheartedness, but will offend those like Mr. Knightly who prize duty," describes developer 3 Turn Productions, "Personality traits are raised (and lowered) through daily activities in the game, starting with the gossip system where what people say about you can affect your reputation and status."
Of course, balls and dinner parties are the major events in games, requiring players prepare fastidiously for them, such as what to wear, mode of transportation - and invitations are also of paramount importance. "The invitation system can be used to enhance one's personality traits but it requires strategic thinking. If a player invites a person of higher Status with the hope of improving their own Status, care must be taken. If the player invited rejects the invitation it will harm rather than improve Status. If the invitation is accepted, but out of Duty rather than Happiness, the Status will only improve slightly. On the other hand, if the player invited accepts with Happiness, Status improvements may be as much as doubled," states the company.
Gamers interested in finding out more about Ever, Jane can visit the Kickstarter page .