Microsoft Studios head Phil Spencer discussed the “bad rap” developer Double Helix was getting, and how it was unfair to judge them based on movie-licensed games.
He stated ”I think the developer is getting a little bad rap around this game. We found a developer who really cares about the game. They’re building a great game at 60 frames per second.”
He went on to note about the Xbox One’s online multiplayer, ”Obviously, multiplayer is pretty core to what the game is right now, but when you think about asynchronous matchmaking, and I don’t know if it really came across (during Microsoft’s media briefing), but while you’re playing your match, your next fight is being set up. So, you’re literally just carousel-ing from fight to fight. A fighting game, given its round-based nature and how long the rounds are, is a great opportunity to showcase the asynchronous matchmaking.”
As far as picking Killer Instinct for a followup title, he explained, ”And then, yes, my Twitter feed is always lit up with, you know, there are a few games - Crackdown being one, Killer Instinct being another. When are you going to do this game? Everyone thought there was going to be a Kameo 2, or … I don’t get a lot of Brute Force 2.”
Killer Instinct is playable on the Microsoft floor at E3 2013.