Game director Dan Greenawalt stated in an interview, “The game is very configurable. So we can add new tools and road locales and regions for like a van class,” then adding, “Being able to do monthly cars allows us to do wild cards like the transit van.”
Having alternative vehicles is just a bonus of the software, Greenawalt stated. It will give Turn 10 the ability to release faster based on player feedback.
“And it’s not like it was a strategy like ‘let’s add wild things later’ – it just happens,” he noted, “We get interest in it, we talk as a team. The nice thing is the game is so configurable that we can add things at will. We can add ten cars a month, just constantly releasing stuff, and the game will rearrange itself.”
Greenawalt described, “We have incredible depth across multiple axes. We have the depth of our garage diversity – we do traditionally have SUVs, cars, trucks, racecars, all sorts. We have the diversity in manufacturers – it’s not like we have 75 of some given manufacturer, we tend to really spread our bed across a lot of manufacturers. And we have a diversity of depth across time, because we do monthly updates of cars, because the car industry is always changing.”
Forza Motorsport 5 will be a launch title of the Xbox One, which has yet to be given a launch date.