News of THQ’s demise is getting more heartbreaking by the day. In a frank interview with Game Informer, THQ president Jason Rubin discussed the difficulties of keeping the company aloft.
In particular, he focuses on the demise of Vigil. Having just finished Darksiders II, it seems many buyers felt it was too risky to invest in the studio.”I failed to find Vigil a home. Having just finished a product, Vigil was farthest from release of their next game, and we were not able to garner any interest from buyers, despite a herculean effort. Additionally, they were working on a new IP, which meant even more risk for a buyer.”
Rubin went on to describe the emotional side of the situation.
As I type this, I cannot think of anything that I could have done to change the outcome. But I can tell you that I will spend a lot of sleepless nights thinking about what I could have changed. Even if I can’t figure out what I could have changed, I accept those results as failure. I am not dodging that responsibility.
And I would encourage the press, before they judge anybody at THQ, or the process, to reach out to a number of employees and ask them if what I have said above is true. I believe they will corroborate my views.”
Ben Cureton, Lead combat designer at Vigil, posted his feelings on NeoGaf.
We wish everyone involved the absolute best in the future.