Check out the full patch notes list below:
VEHICLES
*All new truck Iveco Stralis Hi-Way with tuning upgrades *Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator *DAF: fixed speed gauge display in UK trucks, fixed exhaust *Majestic: Fixed disappearing of the doorsteps *Renault: Fixed blinkers *Man: Fixed material issues *Fixed wrong lod on flat bed trailer *Overweight trailer: Fixed position of wheel and mudguards *Cistern trailer: Fixed position of wheel and mudguards *Log trailer: Added front white lights *Fix shadow casters for some upgrades *AI cars: the lamps are visible from greater distance at night *Fixed shader issues with auxilary lights for all trucks
SIMULATION
*Reworked force feedback feature *Engine torque simulation improvements. Idle throttle and clutch changes. *Many new physical properties added to the simulation model. All dashboard gauges are simulation based now *There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0) *Fuel consumption during engine idle fixed
GAMEPLAY
*Redesigned Job Market's job listing to be able scroll through all jobs *The speed limiter can be now disabled in Options screen. *Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral. *Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse *Ferry route length displayed in the job selection. *Loan installments are properly rounded up and displayed, improved timing of loan payments *Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed *There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0) *World map can be closed by same key that opens it (default key M)
MAP
*Fixed navigation lines on UK variant roundabout *Hundreds map fixes, tweaking and prettyfications *A2 highway completed (as in real life 2 lane highway) including tollgates *New road leading south from Szczecin in Poland *Fix - added some no-weather areas placed under some bridges to avoid rain appearing there *Wrongly set border between France and Belgium fixed *Grass, terrains and rocks intersecting walls of some tunnels fixed *Tons of other minor map fixes
MODELS
*Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later) *Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill *New small tollgates in Poland on A2 road *Fixed animations of various pedestrians
CODE
*Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate *Added SDK for telemetry output, pilot testing with kind help of www.fanaleds.de *It is possible to skip the intro animation using a -nointro parameter *Fixed garage name in player truck relocation UI *Rain probability in both corner values ensures infinite weather duration *Weather can change after time fast forward *The save slot selection is shown after profile selection if there was problem with automatic load *There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads *Increased range of non-linerity slider in controller option screen *Fix potential crash related to recent Nvidia Optimus drivers changes *Added more job-start autosaves *Improved robustness to mod removals *Improved behavior of input wizard *Improved efficiency of memory pool usage *Renamed game.log and game.crash files to game.log.txt and game.crash.txt *Improved behavior of non-widescreen resolutions while driving *Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars *The game will reset jobs whenever it detects certain changes in data *Added Georgian language to the game
SOUND
*Money sound played only on important events *Air brake sound fixed
STEAM
*Game will pause when Steam overlay appears *Steam notifications are positioned on the opposite side of the screen than Route Advisor
MODDING
*New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors. *Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod. *As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.