Gamers can switch between the city and castle ”at will” once a certain stage is reached, with the whole game set ”in one night,” as Satan threatens to return.
Cox also said the sequel is about as long as the original from MercurySteam, although there are ”more reasons to explore” this time around because of the new structure.
He says with the city, MercurySteam ”nailed the gothic styling but with the modern sensibility. It still feels like a Castlevania game. Although we’re not really showing the city at this stage, I think when you guys see it hopefully it will feel like a Castlevania game.” The original Lords of Shadow was set during the Middle Ages.
”The Castlevania games have been set in modern times before, on the 3DS obviously, but this is a whole different set of structure in terms of 3D visuals rather than 2D visuals,” added Cox.
”The game takes place about 60 per cent in the city and about 40 per cent in the castle, and you can go between the city and the castle at will at a certain stage of the game. As the world opens you have the freedom to go back forth to both.”
”The whole game takes place in one night, the night that Satan is coming back. So playing in this gothic fantasy city, you can imagine, we’ve got rain, we’ve got different weather effects, it still has that feeling. We didn’t want to make it Gotham City and we didn’t want to put Dracula in the middle of Times Square. We thought that would be ridiculous.”
If going in closed minded then ”you’re not going to enjoy the game. If you go into it with an open mind I think we could surprise you. I think it’s the surprise that players will really enjoy,” said the producer.
Castlevania: Lords of Shadow 2 releases on PC, Xbox 360 and PS3 February 27th, 2014.