Wasteland 2 has been pushed back to September so that the team at inXile can create the discs and other paraphernalia needed for the game’s physical editions.
The Kickstarter-funded RPG was set to launch this month, but project lead Chris Keenan explains, “It’s pretty likely that we will slip into the first or second week in September, due to fulfillment of the physical goods and discs.”
Keenan goes on to say that the studios will ”give an exact date as soon as we know it”. In other news there’s a large beta update out for those who own a copy of the Early Access version on Steam. Here’s some of the main changes included in the patch:
Huge balance pass across all elements of the game
Enemy AI/Enemy Stats/Damage/Weapons/Dropsets/Skill Use
Added a mini-map
Lots of new optimizations to memory and load times
Tons of new UI improvements (visual and functional)
New audio added across the board (weapons/enemies/ambient/player events)
Large visual effects pass in all levels
Oh-so-much general clean-up/polish and iteration
A sequel to the 1988 classic RPG, Wasteland 2 was Kickstarted back in 2012. It was originally intended for release last year, but inXile delayed the game until 2014 when it became clear they’d get quite a bit more cash than they had first expected. Over three times the original target, in fact. Another two weeks or so doesn’t seem so bad.
”This will probably be the last update you’ll read from me before the game is released,” finishes Keenan. ”I’m sure we will continue them as we put out post release patches but this marks a somewhat heavy-hearted moment for me. It’s been one hell of a journey.”