This is rather disappointing given the significant overhauls the Tomb Raider reboot is getting for Xbox One and PS4, like turning rain into ”another enemy out to get Lara.”
Square Enix originally announced the Director’s Cut for Deus Ex: Human Revolution as a Wii U exclusive but then suddenly it also unveiled for PC as an ‘update’.
However it seems Eidos Montreal will not be doing the same with the remodelled Lara Croft in the Definitive Edition, which they have worked on alongside Sleeping Dogs’ developer United Front Games. ”Tomb Raider: Definitive Edition was designed and rebuilt from the ground up for next-generation consoles. At this time a PC update is not planned.”
Isn’t this Xbox One and PS4 version just a port of the PC version anyway?
“No, Tomb Raider: Definitive Edition is not a port of the PC game,” reads the official FAQ.
”Definitive Edition was rebuilt from the ground up for next-gen consoles. The X360, PS3, and PC editions were where we started from; and then we added an improved lighting and shadow caster system, more detailed storytelling visuals, massive amounts of more particle effects, a fully simulated physics world, and the new next-gen Lara.”
Key Definitive Edition updates include:
· An all-new Lara model created to take advantage of the power of next-gen consoles.
· Gear on Lara (necklace, climbing axe, radio, arrows) now have realistic physics.
· Lara’s head has been retopologized and increased in resolution for a higher fidelity appearance. Her head was rebuilt from scratch with an estimated 5x density improvement on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well. We’ve also smoothed over edges on elbows, shoulders, and legs to give more natural features.
· Shaders and lighting have been reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects.
· The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth. Additional enhancements have also been made to weather and lighting.
· All textures have been created at 4x resolution for maximum fidelity and detail.
· In-game characters, enemies, and destructibility have been enhanced for added realism.
· Subsurface scattering technology has been implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability on Lara.
· Native 1080p gameplay gives outstanding visual fidelity and showcases the deadly beauty of Yamatai.
Tomb Raider: Definitive Edition releases on Xbox One and PS4 January 31st.