Four prisoners are stranded on the Isle of Nex, which is a "secluded island faraway". Outdoor and indoor locations switch "seamlessly" in this "perfect microcosm".
Having your brain hurt from puzzle solving is a major staple of Grimrock and Almost Human have been very busy with "new types of puzzle mechanics."
The studio don't want to give away anything about the new puzzles, but do tease that "you’re not the only one stuck in the puzzles…" They've also taken the criticism on monster behaviour in combat seriously and have "rewritten the monster AI entirely. As a result monsters are now smarter and they know how to use their larger numbers to their advantage. The repertoire of tricks they know has been expanded greatly."
"For example, some monsters can call other monsters for help and can use group tactics against you. Of course the behavior of monsters depends on their intelligence so the most stupid and most fierce monsters are still, well, fierce and stupid as they should be. And talking of monsters, there will be lots of new monsters with some of the old, familiar faces making an occasional appearance for old times sake."
There's plenty more on the new features and updated mechanics for Legends of Grimrock 2 in the studio's latest blog post. In other Grimrock news, the Kickstarter for the live action 'Legend of Grimrock: The Series' from the creators of Fallout: Nuka Break, has passed its goal of $100k with 4 days to go.