The Creative Assembly might have picked the fall of Rome as its next setting in the recently announced Total War: Attila, but picking a historical period to cover clearly wasn’t an easy choice.
Interestingly, when Strategy Informer asked CA artist Pawel Wojs and developer Ed Ainsley at EGX whether they’d ever considered a Total War game set in China, we were told ”anything’s possible!”.
“Every time we sit down to discuss the setting of the next game so many different topics and locations come up,” explained Wojs. ”We discuss the Pros and Cons and end up choosing one. There are various reasons you know?”
”It’s a huge place of course, and a massive time period… Total War: China - what do you pick?” added Ainsley. ”There’s so much stuff, you can’t possibly put in 4000 years of history! What do you choose that works?”
That’s not a new problem for the Total War series, which has always had to cherry-pick the most interesting bits from large swathes of history. ”We’ve been there a few times!”, admitted Wojs.
When our very own Chris Capel posited a Total War: China in which the player unites the kingdoms of China in order to become the First Emperor (he’s clearly got this all planned out), Wojs said ”Yeah, there’s just so many ways to go on that… maybe one day, who knows! Anything’s possible!”
You heard it here first…