In a new video from Bethesda, Arkane Studio’s co-creative director Harvey Smith spills the beans on some of the secrets behind the E32015 teaser trailer for Dishonored 2.
”One of our values last time, that Raph (CEO and creative director Raphaël Colantonio) and I fought and fought for, was that everything you see in that trailer, you can do in the game,” Smith explains. ”This time, everything Emily does in the trailer, you can do in the game. So that is actually a location in a mission called ‘The Clockwork Mansion’.”
The character who’s unfortunate enough to come up against new assassin protagonist Emily Kaldwin is the Grand Inventor of the island of Serkonos, Kirin Jindosh. He’s a student of Anton Sokolov, a morally warped scientist from the first game. His clockwork troops, shown being handily dismantled in the trailer, will be enemies you’ll face in the game, in several different forms.
”Karnaca (the city where the game is mostly set) has these huge trees, they’re like sequoias or redwoods,” explains Smith, ”so a lot of things in the game are made of wood. The later version of the clockwork soldier that you’ll actually fight in the game has a bird-like head, it’s very aggressive and scary to fight. It’s taller, and the wooden piece can be broken off, leaving this pure, metal, HG Wells-looking, creepy robot.”
And you thought Tallboys were bad. It’s this kind of creative deisgn and world-building that made the world of the first game so much fun to explore. Dishonored 2 is out sometime next year.