has released for the PC version of Dark Souls 2 that fixes a particularly irritating bug which degraded your weapons at ridiculous rates when you struck enemy corpses or environmental objects.
Weapon durability mechanics are, of course, unforgivable at the best of times, but this bug made the issue much, much worse - the decrease rate was tied to your frame rate, which meant if you were running a 60FPS game all your hard-earned magical swords would snap like kindling if you so much as stumbled against a door.
That's the major change, but the developer hasdual-button command responsiveness (jump attacks and other special moves were hard to register before), and improved an animation bug that made it look like your multiplayer opponents were moonwalking across the floor like Michael Jackson.
It's a long overdue fix, because the durability bug has been around pretty much since the game launched. As if constant death and a horde of unspeakable abominations ambushing you at every corner wasn't bad enough.