Sorry but the window of opportunity for Galactic Civilization 3 to use Microsoft's new DirectX 12 API never aligned, but Stardock's other big project - Ashes of the Singularity - does make "really heavy use of it".
This does mean GalCiv 3 will "just keep getting faster over time" as they improve it. Lead designer Paul Boyer tells us we can "ding through" turns no sweat.
The trouble with the Galactic Civilization series is the time it takes to complete turns as the game starts racking up the hours. All those moves to make and AI choices to play out, but now with the jump to 64-bit the team can dramatically reduce turn times.
"...GalCiv 3, at least current GalCiv 3, won’t be using DirectX 12, obviously. Ashes of the Singularity, our other big game, is DX12, and we will of course migrate over to the new tech at some point. Right now it’s just a case of making sure the game works on a variety of different systems," Boyer explained when we asked if DX12 support is planned.
"GalCiv 3 we’re going to keep running on current tech, and the beauty of that is that it’ll just keep getting faster over time. I remember people complaining about the turn times in GalCiv 2, and now you can just ding through them no problem."
Ashes of the Singularity is the ambitiously huge strategy game where we command thousands of units raging huge battles across an entire war. It's only through the likes of DirectX 12 that these sheer numbers can be crunched, and played in glorious 4K resolutions.
Check out our full interview with lead designer Paul Boyer as we discuss Galactic Civilizations 3, which exits beta in Early Access next week on May 14th.
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