Deus Ex: Mankind Divided contains a fancy new, with advanced mechanics for punching people through walls and filling them full of assault rifle rounds, and therefore doesn't nudge you into pursuing a stealthy approach in the way its predecessor often did.
“A lot of people told us that they had the feeling that you had to play the game in stealth,” Eidos Montreal's exec producer Stéphane Royat E3 last month. “And so we said this time that we really want you to play it like you want, and you're going to be able to do that. We did this to make it what people want.”
That doesn't mean the pendulum will swing entirely the other way, forcing you to march into each encounter guns blazing. Roy promises that the balance will be better this time around, allowing everyone to choose their favoured tactic.
“We are still putting it all in,” explains Roy. “We’re just making sure that no one says that we lied and that you cannot see everything without stealth.”
As long as they don't let me dump all my points into hacking, then trap me in a room with an angry German man wielding a minigun (as happened in Human Revolution) I'll be happy. Mankind Divided will be released next year for the PC and consoles.