Deus Ex: Human Revolution Summary


Deus Ex: Human Revolution Review

Does the PC version of Deus Ex: Human Revolution match the consoles?

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Deus Ex: Mankind Divided Is Free To Play Until October 27. Think You Can Hack A Marathon Session?

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Steam's library grows bigger by the hour, and with that comes more potential free games, free weekends and lavish savings. The latest to get the free time period is Square Enix's AAA Blade Runner blockbuster sequel Deus Ex: Mankind Divided.

Deus Ex writer: All of the endings in Human Revolution were "true"

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In an interview, Deus Ex lead writer Mary DeMarle stated that all of the endings to Human Revolution were canon, with the upcoming Mankind Divided taking place two years later.

You can talk your way out of boss fights in Deus Ex: Mankind Divided

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Deus Ex: Human Revolution was a great game in many ways, but it never quite offered the same freedom of choice as the cult classic cyberpunk thriller that inspired it.

One of the major differences was that there was no avoiding the boss fights in the game – whether you were sympathetic to your opponent’s plight or not, you still had to take them down. Developer Eidos Montreal says that next year’s sequel, Deus Ex: Mankind Divided, will allow you use dialogue to find different ways of dealing with boss encounters.

Original Deus Ex creators in one hour Let’s Play of Deus Ex, continue celebration of 15th Anniversary

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Warren Spector, Chris Norden and Sheldon Pacotti are all original creators of the dystopic Deus Ex, so it's only fair they're subjected to a lengthy Let’s Play marathon of their original creation to celebrate 15 years of Deus Ex.

Listen carefully because they'll be offering their unique insight into the game and its universe. The plot maybe linear, "but within each part of the plot you can do whatever you want - that's the cool thing", declares Spector.

You won't have to be stealthy to see everything Deus Ex: Mankind Divided has to offer

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Deus Ex: Mankind Divided contains a fancy new combat system, with advanced mechanics for punching people through walls and filling them full of assault rifle rounds, and therefore doesn't nudge you into pursuing a stealthy approach in the way its predecessor Human Revolution often did.

“A lot of people told us that they had the feeling that you had to play the game in stealth,” Eidos Montreal's exec producer Stéphane Roy told PCGamesN at E3 last month. “And so we said this time that we really want you to play it like you want, and you're going to be able to do that. We did this to make it what people want.”

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