was a great game in many ways, but it never quite offered the same freedom of choice as the cult classic that inspired it.
One of the major differences was that there was no avoiding the boss fights in the game – whether you were sympathetic to your opponent’s plight or not, you still had to take them down. Developersays that next year’s sequel, Deus Ex: Mankind Divided, will allow you use dialogue to find different ways of dealing with boss encounters.
“Mankind Divided’s bosses are much more balanced in this regard,” says gameplay director Patrick Fortier, speaking to OXM (and reported). “There are ways to stealth them, there are ways to beat them in combat and there are conversations you can have that maybe give you a different means of dealing with the situation altogether."
“For Human Revolution, because of the way we designed it, (bosses]) always died in the cutscenes,” added the game’s narrative director Mary DeMarle. “You had no choice. But we rectified that in the Missing Link DLC, and we’ve rectified it in this game.”
That’s great news for two reasons; one, because Human Revolution’s boss fights were uniformly horrible; and two, because it means bosses won’t necessarily be killed even if we fight them. Along with the, it’s another reason to look forward to Mankind Divided, which drops in early 2016.