Having created a sprawling new fantasy world unburdened by tricky licensing issues, it's perhaps not totally surprising thatwants to take us somewhere new in the eventual, and already confirmed, Pillars of Eternity 2.
That means we won't return to the rolling summer meadows and forests of the Dyrwood, the setting of the first game. Nor will we be revisiting the frozen North, subject of recent expansion pack
"I would say in Pillars 2, if we wound up doing a sequel, which we certainly want to do, we would probably take it to someplace which is not quite as familiar," Obsidian's Josh Sawyer. "Which is exactly what Baldur’s Gate II did. Baldur’s Gate II took you to Amn, to Athkatla, which is nearby the rest of the Sword Coast territories but it’s different enough that it feels new and interesting."
Amn felt more like a middle eastern city than the European-influenced locations of the first Baldur's Gate, which lent the game a slightly different feel than your typical Tolkein-inspired fantasy. The Pillars universe has a number of exotic locations that are mentioned in the in-game lore, so really Obsidian's got free reign to do whatever it wants. Can't wait to see what they've got in store.