Studio founder Swen Vincke has written a post explaining the benefits of Kickstarter over on his, and it's not just the wads of cash you can earn that appeals to him.
“Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players,” he writes. “There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development.”
“To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do.”
Vincke says that the groundwork laid in the upcomingwill be built upon in the sequel, so the money that Larian has already invested in it will filter through. Fans needn't worry that the upcoming remastered version, set for release later this year, will negatively affect development on Original Sin 2.
“On the contrary, all the money we’re investing in D:OS EE is also investment in the tech that’s powering D:OS 2. And the tech can do a lot,” Vincke promises.
The Divinity: Original Sin 2starts on August 26, and is seeking fan feedback on what it should put up as backer rewards.