Key programming, dialogue writing and voice recording has all been completed, leaving the team to concentrate on testing and bug-fixing. In the same video, Schafer took the time to lend his support to Peter Molyneux, who's come under somein the gaming press in recent weeks.
"We’ve seen some extremely rough treatment of Peter on the Internet and games press," Schafer said of his fellow developer. "I think it’s really unfortunate and unfair and I don’t think it’s healthy. Obviously, things did not go as expected on his game and because of that people are making some nasty accusations about Peter, and I can relate to that, believe it or not."
Molyneux's stuttering Kickstarter god-sim project Godus looks like it willto the promises made during its crowd-funding campaign, and that's lead to criticism of the way the veteran designer handles promotion for his games.
Schafer himself has faced similar criticism, both for the slow progress on Broken Age and for Double Fine's handling of, which went into full release lacking several features promised during development.
"I’m not saying developers like Peter and I shouldn’t be responsible and shouldn’t be accountable for deadlines. I am just saying the reaction to recent events and the tone of that reaction are really way out of proportion to the seriousness of the events themselves," says Schafer.