The real victims of Killing Floor 2 are the janitorial staff. Tripwire Interactive is utilising the latest PhysX tech from Nvidia to really get that splatter just right, and just about everywhere. It’s not one for the squeamish.
There’ll be ”Flex-powered bile” coming out of the Bloat enemy, who ”when gibbed his lungs, intestines and skull will spew forth” right alongside buckets of the red stuff and ”smaller giblets.” Your move, Pacman.
”These features are best seen with the Bloat, a rotund vomiting enemy,” blogged Nvidia, explaining the new Flex tech in Tripwire’s over-the-top shooter. ”As the Bloat waddles towards players he’ll vomit Flex-powered bile as a ranged attack, and when gibbed his lungs, intestines and skull will spew forth, in addition to buckets of blood and smaller giblets.”
”Blood and bile intermix, body parts and fluids are scattered by explosions and the Siren’s scream, and everything interacts realistically with geometry and objects. And should another Bloat be popped, the force of his internals exploding outward will further manipulate the disgusting Flex-powered mess that’s already been created.”
A perfect showcase of Nvidia’s latest physics-based wizardry? Killing Floor 2 will be the first game to release with the new PhysX Flex system when it leaves Early Access.
Flex is a ”unified particle system” they’ve been working on ”enabling previously-impossible interactions and effects.” Their example is a balloon popping from a bullet and water spilling out, with said balloon parts now floating on the water. It’s black magic alright.
Killing Floor 2 released on Steam Early Access April 21st.
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