All three will offer unique perspectives in a "futuristic, dystopian city" in this "highly choice-driven" game and promises no "repetitive battles or monotonous grinding" as we journey through.
"Ambience and mood is an important part of the experience and the player is encouraged to explore the detailed environments in which the adventure is set, learning about the world and its characters (no scattered audio-logs or trails of notes – guaranteed!)," says the studio.
"The battle system is deeply connected to the story and centered around a unique morale mechanic, allowing the player to use environments, ruse tactics, threats and even smart dialogue choices to handle confrontations without resorting to mindlessly blowing enemies to pieces."
"Every choice has a consequence. The player is forced to live with them. In the words of the game’s leading characters: “This is my story. This is your story. This is our story. To the very end.”"
Rain of Reflections is in development for PC for release in 2016 and is using the Unity engine.