Now it looks like they're gearing up for another big game. Parent company Time Warnerseveral job advertisements for positions at Monolith, ranging from artists to programmers and producers.
Other than several references to a "large-scale project", there's little of interest to be found digging through the job descriptions. Considering how muchShadow of Mordor, though, it's a safe bet to assume that a sequel is on the way at some point.
In an interview, the game's design director Michael de Plater said the studio had only "scratched the surface" of what was possible with the dynamic enemy-generating Nemesis system, and hinted that they would like to explore the lore of Tolkein's world in greater detail.