Originally expected for the end of this year, Styx: Shards of Darkness will finally arrive in Q1 2017 across all platforms. Patrick Pligersdorffer, the CEO at Cyanide Studio, stated “With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We’re dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017.”
Shards of Darkness is the sequel to Styx: Master of Shadows and now places Styx In search of the Ambassador’s magical scepter stolen by a shape-shifting elf. Styx must infiltrate a diplomatic summit through clever use of the environment and new crafting abilities. A new feature, crafting, enables Styx to use more abilities, such as throwing a cocoon large distances enabling him to teleport into a newly hatched clone of himself.
Shards of Darkness promises to be bigger and better after the developers have not only upgraded game engines but managed to secure a higher budget this time round. Cyanide have promised improvements in all areas as well as new features such as an all-new co-op mode. The game promises to once again be a immersive stealth experience with improve stealth mechanics.