Skyrim's upgrade to the 'Next Generation' likely didn't go down as smoothly as Bethesda was hoping. Though many of their ambitious games launch with a bug or two, Skyrim: Special Edition started off in a bit of a sorry state with crashes and sound issues rife across the board.
So with this page, we hope to document the title's transformation through its regular, official, patches and updates. Version 1.1 went live on November 7, 2016, and who knows how many more we'll see before Bethesda decide to call time on their second venture into the snowy peaks. How's it looking this time around? Scroll down.
The Elder Scrolls V: Skyrim Special Edition - Patch 1.2
Currently setting in a beta state accessible through those running the Steam Beta client, Patch 1.2 is available for all those willing, or hoping, for the changes seen in the latest update to fix some more lingering issues seen in the game. Fresh on the list of fixes are performence issues, problems with mods causing game crashes and even troubles seen when switching out of Warewolf form if you've been inflicted with such a disease.
Changelog
- General stability and performance improvements
- Fixed issue related to using alt-tab while playing the game (PC)
- Fixed issue with water flow not rendering properly
- Fixed crash related to changing from werewolf back to human form
- Fixed crash related to reloading after changing Load Order of mods
- General bug fixing and improvements with browsing Mods
The Elder Scrolls V: Skyrim Special Edition - Patch 1.1
The first major update to Bethesda's HD Skyrim experience ensures some, but not all, sound files afflicted with a terrible amount of compression have the pressure lifted to stop our ears from curling everytime they play. This will likely be an ongoing issue for quite some time. There's a few performance tweaks and the hopeful conclusion to some NPCs wandering far away from their designated locations.
Changelog
- General performance and optimization improvements
- Fixed rare issue with NPCs not appearing in proper locations
- Fixed an issue with interface elements not appearing correctly on certain
displays (Xbox One and PS4)
- Fixed issue with saves erroneously being marked as Modded, even though no mods are active
- Updated some sound files to not use compression