We hope you didn't get too intrigued by this week's Warhammer 40k: Inquisitor - Martyr trailer. The full game just got pushed back considerably.
Being, hopefully, one of the last games to stick to their '2016' release dates until the closing of the year before giving up the ghost, the ambitious A-RPG is now targeting a Mid/Late 2017 release. That's quite the push.
Keen-eyed eagles noticed the absence of a release date in this week's Dev Diary style video; and with 2016 nearing a close, it likely wasn't hard to put two-and-two together. What once had a solid years-end schedule suddenly wasn't mentioning it toward the close of said year.
How's it shaping up, anyhow? Give yesterday's video a shot, and you'll know what to expect.
Spilling the beans to PCGamer, a NeoCore representative confirmed the suspicions; "You're right, we had to postpone the release... After the reveal of the game at last year's Gamescom we soon realized we won't be able to build the game we imagined in such a short time. You know how it goes. The ideas of new features kept coming and we wanted them all in the game. One of the biggest advantages of being an independent developer is that we have the freedom to push back the release date and fully realize our goal rather then rush out a half-baked game."
Now that wasn't so hard, was it? Well, with a slew of Warhammer titles releasing between now and then, it shouldn't be too much of a struggle to survive. God speed, NeoCore. God speed.