Warhammer 40,000: Inquisitor – Martyr Summary
The developers behind the successful Adventures of Van Helsing series have just released a founders program for Warhammer 40,000 Inquisitor - Martyr, giving paid access to the games alpha to dedicated fans for testing. We got our hands on the early alpha and put it through it's paces to see what kind of potential the game ultimately has.
If you clicked on some of the Warhammer 40k: Inquisitor Martyr videos over the last couple of months, you were probably somewhat interested in the game. But although the title took a sharp delay at the end of the year, you'll get to play an alpha version soon enough.
We hope you didn't get too intrigued by this week's Warhammer 40k: Inquisitor - Martyr trailer. The full game just got pushed back considerably.
Whenever we hear of a game situated in a persistent open-world, we rarely think of the most open of the all - space. But in Warhammer 40k Inquisitor Martyr, that's exactly what we're getting. In a sense, anyway.
The Adventures of Van Helsing-developer Neocore Games are starting to head into full swing with the development of Warhammer 40,000: Inquisitor – Martyr, which will be released for the PC, PlayStation 4 and Xbox One in 2017.
Development on its new engine is going well, with a short tech teaser being released today that shows the improved real-time reflections Neocore are working on for Warhammer 40,000: Inquisitor – Martyr.