The Church in the Darkness offered an intriguing concept when it was announced earlier this year, telling the story of a religious cult in the late 1970s with a compound in South America. That initial announcement didn’t cover much in the way of gameplay details, other than that you’ll be infiltrating the compound, but a new developer video sheds some light on the title.
Each playthrough has a number of elements of randomness, including whether or not the cult leaders are actually evil. Voiceover coming through the compound’s PA system and pieces of information hidden around the camp will change to reflect that.
As with many stealth titles, you’ll have the option to take on enemy guards either non-lethally or by killing them. You can be captured, and how the cult deals with you will depend on how much damage you’ve done to their operations.
The Church in the Darkness will bring its procedurally-generated cult infiltration to PC and consoles early next year.