Paragon might still be a niche title when it comes to naming the big MOBAs of the current age, but there's a few major changes coming to the game Epic hopes will bring it closer to their original vision.
On December 6, Paragon will gain a new map and a selection of game-altering changes to help bring it more in-line with their "puts you in the action" mission. With the removal of travel mode, players have been worried the game would feel slower. But with the introduction of faster movement speeds across the board, everything in the battle arena should feel faster overall - including the match itself.
Basic attacks will always deal regular damage whereas 'activatable powers' will always take 'Ability Damage' into account. Physical and energy attacks will no longer exist with players equipping cards with a single unified power. For now, those cards will increase a character's total outgoing damage, but Epic are looking into the potential for cards to only affect specific stats in the future.
While the game is set to change in a big way, our preview from earlier this year can still explain its core mission.
Following in-line with the speed increase mentioned earlier, the cooldown reduction stat will be stripped from the game, instead opting to drastically cut the cooldown of most player abilities - but mana will become a major factor again. They've also culled the shadows of the Monolith map in favor of a jungle-obscuring 'wall of fog' similar to the brush in games like League of Legends.
December 6 is the date everything changes for Paragon. Whether it'll be enough to breathe new life into the MOBA is up to time itself, but that's a lot of tweaks for players who thought they'd already mastered its combat.