Toward the turn of 2017's second half, Slitherine Games teased - and quickly confirmed - that they had been working on a rather important IP for the last year - Battlestar Galactica: Deadlock. But how much do we know about what's to come?
As another sci-fi classic with a relatively hidden audience, it's a series that was given plenty of love when it still held regular TV spots, but was eventually relegated once the showrunners pulled the plug. Through Battlestar Galactica Online is most certainly still a think, those looking for a more centralised experience have been left out in the cold - until now.
Battlestar Galactica: Deadlock is a 3D hybrid strategy game build around both turn-based and real-time elements. Similar to how the Total War games have handled themselves for a long time now, the choices made in battle feel as if they're taking place with a healthy pause - meaning your style is less dependant on quick-fire thinking and more about carefully calculated plots and anticipation.
Adding to this is the fact that while your opponent - real or artificial - is taking and executing their turn at the same time, you're unable to directly respond to your foe's advances, and must instead outsmart and anticipate their movement before its even been made.
Leading into a skirmish, you're able to spend Battle Points to build your fleet. Fleets are built around a variety of ships included Light and Heavy Battlestars (like the famous Prometheus and Athena) with more rapid-fire assault craft being regarded as the 'glass cannons' of any given fight.
Once set, you'll 'jump' into the battlefield with a familiar start reminiscent of the television show before carefully commanding your fleet into battle with the ability to move your ships in stages - advance, pivot, and pitch. It's entirely possible to out-manoeuvre your opponent by slipping underneath them and taking refuge within the wreckage and structures found around the battlefield.
For a more cinematic experience, the time between turns can be spent quickly switching into replays of the last turn, with frame-by-frame pausing capable of showcasing every moment of the battle for on-the-fly analysis.
Though based around the core concept of the original TV show, Battlestar Galactica; Deadlock takes place in a rather specific point of the first Cylon War - year 4.
With the Cylon threat against the the Twelve Colonies reaching a stalemate. Taking control of fleets from the bridge of the Diadalos, you're tasked with bringing an end to the titular deadlock while uncovering the conspiracies wrapped around the lengthy conflict.
While an original story set within a pre-existing plotline of the oriignal show, you'll come into contact with faces new and old. Viper squadrons and raptor scouts are under your authorty to gain an advantage in a decisive battle.
Any way you look at it, Battlestar Galactica: Deadlock isn't asking for much when it comes to system requirements. Not resting on the thoughts of multiple cores and/or threads, it doesn't ask for anything more than a CPU clock-speed of more than 2.5GHz and the highest. Of course, higher is always better; but so lock as you're rocking something above 2.0GHz, you should be good to go on that front.
As for a GPU, you're looking at DX11 compatibility being the only real factor with the 2GB memory requirement being met by just about anything designed to tackle gaming in the last 5 years.
There's still a lot we're yet to learn about with this game in particular, but with its proposed Summer 2017 release window passing by as you read this, it shouldn't be too long before we have a solid date.