Announced back in 2015, it took us two years to get some solid hands-on time with Planet Nomads. There's no shortage of space-based exploration sims on the market right now, but they're all still very much fighting for that top spot.
Scheduled to exit closed beta on April 18 and moving swiftly into Early Access for however long the developers deem necessary, Planet Nomads is likely to receive its fair share of updates for a long while. Because of that - and the nature of how these games fight for your time - we'll be keeping a patch note catalog regularly updated. Both in and out of Beta, Early Access and launch.
Planet Nomads - Patch 0.7.3
There isn't much to see in this minor update, but it's a stepping stone to more of the features mentioned in the updated roadmap due to end at/around November. New wheels, a cockpit and 'improve tree sounds' are what you're getting today.
Planet Nomads - Patch 0.7.2
For you OCD people out there, your cockpit is now symmetrical! It's now apparently far easier to kill animals (and trees) with impact damage(?) and they shouldn't be moving your vehicles around like might ox so much.
Planet Nomads - Patch 0.7.1
Said to be nearly completed in the last update, Dutch wins the race to become the first officially supported foreign language for Planet Nomads. Other languages are on the way, but there's a bunch of tweaks and fixes this week already.
Planet Nomads - Patch 0.7
Said to be the biggest Planet Nomads update since the additional of Survival, patch 0.7 has a surprisingly concise list of changes.
Planet Nomads - Patch 0.6.13
The road to patch 0.7 continues , but there isn't much in this one to validate that. Slight FPS improvements might be seen by the animal path-checking tweaks, and the 3D printer won't click with each craft. That's about it, really.
Planet Nomads - Patch 0.6.12
Shapes! They're the big thing about this particular patch. If you've been playing Planet Nomads and think it just needed a bit more geometry, now you have it. 3 new round-shaped blocks have been added alongside an increase in Winch Rope length. Goodie!
Planet Nomads - Patch 0.6.11
One of the more obscure tweaks to come from this update is how music is now split into biome difficulty levels. Rather than having one specific track for each biome, things should now be a little more varied.
Planet Nomads - Patch 0.6.10
The big appeal of this patch? The ability to craft a rifle! Why? Because you're being hunted.
Planet Nomads - Patch 0.6.9
Certainly not the biggest update to hit the game, this ne brings an oxygen tank for underwater breathing and the 'medium armory'.
Planet Nomads - Patch 0.6.8
Previously, forcing the game to launch in English of all things would run the risk of a number of issues cropping up; like pods buried deep in the ground, dense fog or even spawning in the middle of space. The reason? The different between a comma and a dot. Honestly.
Planet Nomads - Patch 0.6.7
Another 3D printer issue has been fixed with this patch. Previously, filled printers wouldn't resume work even after being emptied. Now they will. Also, they shouldn't duplicate items anymore. You win some, you lose some.
Planet Nomads - Patch 0.6.6
If any Planet Nomads player knows anything about the updates to this game, it's that the printer is always the main centre point. For those who still can't grasp how it works, there's a new tutorial for you.
Planet Nomads - Patch 0.6.5
Did your dispenser work at 400 meters? It wasn't supposed to. That's gone.
Planet Nomads - Patch 0.6.4
The Planet Nomads team know exactly how to grab a reader's attention; by revealing the return of a feature right at the top of a patch note page. FOV is back for both first and third-person modes with the rest of update being more of the same.
Planet Nomads - Patch 0.6.1
Finally releasing onto Early Access today means Planet Nomads is getting its first Early Access update. Being in a playable Alpha state all this time means a lot of eager players weren't able to get their hands on this one despite prior patch notes suggesting they could. Only initial backers had access, and they suggested hold of until May. Let's see if that extra time was put to good use.
Planet Nomads - Patch 0.5.6
May 17 brought a new minor patch to Planet Nomads bringing a rebalanced survival mode, increased inventory and more fixes to the infamous 3D printer feature. Oh! And you can destroy trees with cars now.
Planet Nomads - Patch 0.5.4
While we're still technically in Alpha here, the latest Planet Nomads update brings a rather large list of changes involving new blocks, optimizations and plenty of bug fixes. There's even a video outlining the Survival Mode changes!
Planet Nomads - Patch 0.5.1
Another miniscule update leading up to the full release, this one makes doors behave correctly and adds a little extra visual representation for incoming damage amongst other things;
Planet Nomads - Patch 0.5.0
Can we even technically call this a patch? Sure, it's got the length, but it's not even a 1.0 release - meaning it barely exists!
With less than a week to go until Early Access, Planet Nomads has recieved the update that should carry it bravely into the world of Steam's eager playerbase. It'll need to make a good first impression - and this is the patch that'll pave the way for its future.