According to the Steam page, "his legendary instinct for self-preservation has saved his skin on many occasions and continues to do so. Moreover, it informs the manner in which he exerts controls over Clan Rictus. In battle, Tretch’s army will gain attack bonuses when ambushing or fighting a battle after an initial retreat. Troops under Tretch’s direct control can vanguard deploy in all battles, and his empire revels in discord, gaining public order bonuses whenever diplomatic treaties are broken".
You can see my playthrough of Rise of the Tomb Kings here, and read the full patch notes accompanying the DLC here.
Update: Creative Assembly has unveiled the patch notes coming with Rise of the Tomb Kings DLC, and it's a gigantic one. Aside from fixing multiple bugs and rebalancing several units, the update also revamps Bretonnia to match the Old World faction facelift that came before. Read the full patch notes here, or check out CA's blog post here.
Original Story: SEGA has announced a new campaign pack today for Total War: Warhammer II, and it features the awesome Egyptian-inspired Tomb Lords.
A unique race that has full control over death and immortality, the skeletal faction resides in the arid wastes of Nehekhara and have their own Legendary Lords, unique mechanics, and deep army roster.
New to both the Eye of the Vortex campaign and Mortal Empires in Total War: WARHAMMER II, the Rise of the Tomb Kings Campaign Pack has a new campaign experience complete race-specific gameplay mechanics and victory objectives. In response to player feedback, the DLC will not contain an extra story campaign, but will instead feature two additional Legendary Lords for a total of four new faction leaders.