Total War: Warhammer II continues its predecessor knack for mixing Games Workshop fantasy world with Total War's long-standing strategy formula, delivering an incredible spectacle of fantasy combat. Uniting magic and heroes with large fielded armies, Warhammer II brings together thousands of troops on screen with the unique appeal of large mythological creatures on the battlefield, creating an exciting experience that should definitely be applied to other IPs. We'll be chronicling all the latest Patch Notes and Changelogs as Total War: Warhammer 2 gets its many, many updates. It's a Total War game remember - it'll have bugs. Here's where Total War: Warhammer 3 will be set and what races we can expect! The Best Total War: Warhammer II Mods Around! Tomb Kings Update Patch Notes and Reworking Bretonnia - January 18, 2018This massive patch rebalances several units and fixes multiple bugs, including some very worrying ones regarding the auto-resolve of battles. The update also revamps Bretonnia to match the other Old World faction facelifts that came before. Bretonnia additions • New skills for Louen Leoncoeur: Fount of Honour, Respected by All, Clarion Calls and Exemplary Conduct Old World Legendary Lord Trait Updates • Karl Franz: Bug Fixes and Improvements Headline imrpovements: Technical and Performance improvements General Campaign technical improvements: Gameplay Improvements Campaign: Battle Usability Improvements General Campaign Battle General AI changes • AI to respect climates a little more when making an occupation decision Auto-Resolver changes • Auto-Resolver damage output now constant Difficulty changes o Reduced upkeep bonus for AI Greenskins: Norsca: Battle changes • Minor reduction to MD gain from unit rank increases. Unit Balancing Beastmen Bretonnia Chaos Dark Elves Dwarfs Empire High Elves Lizardmen Skaven Greenskins Woodelves Vampires Abilities: Spells: Modding • Added functionality for modders to dynamically load scripting mods to avoid mod conflicts with these types of mods. o Examples: The Reprisal Update and The Laboratory - December 14, 2017Today's patch sees the Reprisal Update leave beta at last, adding the Foundation Update from the first Total War: Warhammer to the sequel's Mortal Empires mega-campaign. On top of that we've got The Laboratory, a custom battle creator sporting such fun options as turning off gravity, increasing explosions and making units bigger. Awesome stuff. This'll be the last patch of the year for Warhammer II, so make it count.
New Additions Patch "Mortal Empires" - October 26The first update for Total War: WARHAMMER II contains a host of changes, tweaks, improvements and fixes, as well as the massive Mortal Empires combined campaign. GENERAL
CAMPAIGN GAMEPLAY
BATTLE GAMEPLAY
UI
VISUAL/GRAPHICS
AUDIO
BATTLE BALANCING
General Balancing changes
Skaven
Lizardmen
High Elves
Dark Elves
Special Abilities and Spells:
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Total War: Warhammer 2
EU & US Release date: 28 Sep, 2017
News Story
Total War: Warhammer II Patch Notes - Tomb Kings Update Patch Notes and Reworking Bretonnia
18 January 2018 | By Chris J Capel
- Related Games:
- Total War: Warhammer 2
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