Years after Ubisoft revealed Ghost Recon: Wildlands at the end of one of their bizzare E3 press conferences by showing a bunch of dudes ride down the mountainous landscape of Bolivia on their motorbikes, the biggest question was less of 'what is this' and more 'when it this'. It was a Ghost Recon game. Most of the fans already knew enough at that point and just wanted to know when Ubisoft's 'other' military fanchise would make its open-world debut.
March 2017. That's when it happened. It was only a good few months before its launch that we really had any idea of what we'd really be getting into with it, either. Upon release, Ghost Recon: Wildlands was generally recieved as a confusing, convoluted mess - but one that was enjoyable in its proposed co-op group of 4. Give people an open world, guns and friends and they'll find every way of finding the fun. But what's being put in place to tweak it post-release? This is where we list those changes;
Ghost Recon: Wildlands - Title Update 4
Again proving that a 'Title Update' doesn't always been a massive boost to content, we're up to Title Update 4 just 2 months after launch. Said to focus on player feedback, here's what's going on:
Ghost Recon: Wildlands - Title Update 3.5
You'd think even with a decimal point added to it, a 'title update' would mean more than few bug fixes. For Ubisoft, that's technically true. But they mean it on the most minute scale imaginable. There's one minor new feature here.
Ghost Recon: Wildlands - Title Update 3
Arriving on April 12 for PC users, Title Update 3 brought a minor amount of downtime to the Ghost Recon: Wildlands servers. Clocking it an a humongous 6.5GB, we're well and truly in a time where a metered connection just isn't going to cut it for a gamer.
Let's see what's changed. Hopefully it's worth the download time;
Ghost Recon: Wildlands - Title Update 2
While it may present itself as 'update 2', the first was technically the launch build. Below this you'll only find one post-release update that came before - but it wasn't Title Update 1. There's actually a lot to go through, here; so let's just jump on into it: