Since its reveal late last year, everything seemed to be smooth sailing for Sonic Mania, in which Sega enlisted veteran Sonic fan-game makers to make the 2D title players have wanted since the MegaDrive days.
Upon release a week or two ago, it all seemed too good to be true. With high critic and user scores across the board, the wishful thinking that a classic Sonic title could work in the modern age was confirmed.
The only bad news to come of the whole scenario arrived just as console players started to dig into the finely crafted return-to-form. The PC version was delayed by another two weeks. Giving the usual excuse of wanting to polish things up a little more, Sega did just that by fixing a few glitches present in the console versions. But they seemed to have spent that time adding something extra. Something that would sour the whole experience for a select group and leave a bad taste in the mouths of many - Denuvo.
The infamous DRM measurement has been in yesterday's PC release of Sonic Mania, meaning those hoping to play on their PC when their internet goes down, while they're on a budget airliner, the back of a car or vacationing out in the sticks are now out of luck as it requires Steam to be logged in and operational before it'll boot up Sonic Mania. People may still fight the fight of 'when don't you have an internet connection?', but it's a situation that certainly can happen. And it really does suck that Sega distrusts players enough to punish them as if they're all wannabe internet pirates.
Speaking on the matter, even Sega's PR manager has suggested fans complain directly to Sega in the hopes of getting the controversial DRM program removed in a later update. It's worked before, and it could work again. Expect massively negative Steam reviews right about now.